SkarnerMid runes

Off-meta Mid

Jungle77%Top12%Support10%Mid1%
Win
45.5%
▼4.6 vs Mid
LP a game
—
Not enough games
Games
66
Pick · Ban
0.01 · 0.21%
as Mid · any role
Few games

How we measure

Skarner Mid on NA, patch 26.20: Hail of Blades + Resolve; skill order Q > W > E (each the most played of 66 games).

Low sample. 66 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 42%Flex Health scaling 58%Defense Health scaling 58%
Every rune with its win rate5 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games59%38.5%24.9–54.1%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Hail of BladesFew games35%56.5%36.8–74.4%
Cheap ShotFew games35%60.9%40.8–77.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games41%40.7%24.5–59.3%
TranscendenceFew games35%47.8%29.2–67.0%

Questions

What keystone do Skarner Mid players take on NA?

Hail of Blades, with Resolve as the secondary tree, is the most played page: 17% of 66 games in all ranks, patch 26.20, 72.7% win rate.

Which stat shards do Skarner Mid players pick?

Adaptive force, Adaptive force, Health: 24% of 66 games in all ranks, patch 26.20, 68.8% win rate.