- Win
- 43.5%
- ▼6.5 vs Jungle
- LP a game
- −0.50
- ±2.71
- Games
- 209
- a win +21.0 · a loss −17.4
- Pick · Ban
- 0.04 · 5.8%
- as Jungle · any role
Tahm Kench Jungle on NA, patch 26.20: Heartsteel, Dusk and Dawn, Thornmail; Grasp of the Undying + Precision; skill order Q > W > E (each the most played of 209 games).
Low sample. 209 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
34% · 47.9% won
Spells
Sm
82% · 43.6% won
Skills
56% · 47.4% won
Items 23.0% of games with a core
- Heartsteel
- Dusk and Dawn
- Thornmail
50.0% won (32.6–67.4) · 28 games
Skill path 49% of games · 51.0% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Heartsteel › Dusk and Dawn › Thornmail23%50.0%33% to 67%
Skills
- ››starts Q W E56%47.4%116
- ››starts Q W QFew games15%50.0%30
Starting items
- Mosstomper Seedling Few games22%48.9% won
- Gustwalker Hatchling Few games13%37.0% won
Boots
- Plated Steelcaps Few games27%51.8% won
- Mercury's Treads Few games27%32.1% won
Summoner spells
- Ghost + Smite Few games13%53.6% won
Every option as a table18 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Heartsteel › Dusk and Dawn › ThornmailFew games | 23% | 50.0% | 32.6%–67.4% | 28 |
| Boots | ||||
| Boots of SwiftnessFew games | 29% | 49.2% | 37.1%–61.4% | 61 |
| Plated SteelcapsFew games | 27% | 51.8% | 39.0%–64.3% | 56 |
| Mercury's TreadsFew games | 27% | 32.1% | 21.4%–45.2% | 56 |
| Starting items | ||||
| Mosstomper Seedling + Health PotionFew games | 34% | 47.9% | 36.7%–59.3% | 71 |
| Mosstomper SeedlingFew games | 22% | 48.9% | 35.0%–63.0% | 45 |
| Gustwalker HatchlingFew games | 13% | 37.0% | 21.5%–55.8% | 27 |
| Scorchclaw Pup + Health PotionFew games | 12% | 44.0% | 26.7%–62.9% | 25 |
| Summoner spells | ||||
| Flash + Smite | 82% | 43.6% | 36.4%–51.1% | 172 |
| Ghost + SmiteFew games | 13% | 53.6% | 35.8%–70.5% | 28 |
| Skill order | ||||
| Max Q W E · starts Q W E | 56% | 47.4% | 38.6%–56.4% | 116 |
| Max Q W E · starts Q W QFew games | 15% | 50.0% | 33.2%–66.9% | 30 |
| First 11 skill points | ||||
| Q W E Q Q R Q W Q W RFew games | 49% | 51.0% | 41.3%–60.7% | 98 |
| Q W Q E Q R Q W Q W RFew games | 12% | 54.2% | 35.1%–72.1% | 24 |
| Finished items | ||||
| Spirit VisageFew games | 18% | 48.7% | 33.5%–64.1% | 37 |
| Sunfire AegisFew games | 15% | 38.7% | 23.7%–56.2% | 31 |
| RiftmakerFew games | 13% | 71.4% | 52.9%–84.8% | 28 |
| Warmog's ArmorFew games | 10% | 42.9% | 24.5%–63.5% | 21 |
Questions
What do Tahm Kench Jungle players build first on NA?
The most played core is Heartsteel, then Dusk and Dawn, then Thornmail: 13% of 209 games in all ranks, patch 26.20, 50.0% win rate.
What skill order do Tahm Kench Jungle players use?
Most often they max Q, W, E and start Q, W, E: 56% of 206 games with a skill order in all ranks, patch 26.20, 47.4% win rate.
Which summoner spells do Tahm Kench Jungle players take?
Flash and Smite, in 82% of 209 games in all ranks, patch 26.20, 43.6% win rate.


































