- Win
- 45.0%
- ▼5.0 vs Jungle
- LP a game
- +0.20
- ±2.71
- Games
- 231
- a win +22.1 · a loss −17.5
- Pick · Ban
- 0.02 · 0.95%
- as Jungle · any role
Tahm Kench Jungle on KR, last 7 days: Heartsteel, Dusk and Dawn, Thornmail; Grasp of the Undying + Precision; skill order Q > W > E (each the most played of 231 games).
Low sample. 231 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
31% · 56.3% won
Spells
Sm
97% · 45.1% won
Skills
69% · 47.8% won
Items 15.0% of games with a core
- Heartsteel
- Dusk and Dawn
- Thornmail
- Th
41.7% won27% pick
50.0% won (28.0–72.0) · 16 games
Skill path 66% of games · 50.4% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Skills
- ››starts Q W E69%47.8%157
- ››starts Q W QFew games12%44.4%27
Starting items
- Scorchclaw Pup + Health Potion Few games27%37.1% won
- Mosstomper Seedling + Health Potion Few games23%48.1% won
Boots
- Mercury's Treads Few games28%54.7% won
- Boots of Swiftness Few games17%51.3% won
Summoner spells
Every option as a table15 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Plated SteelcapsFew games | 36% | 40.5% | 30.6%–51.2% | 84 |
| Mercury's TreadsFew games | 28% | 54.7% | 42.6%–66.3% | 64 |
| Boots of SwiftnessFew games | 17% | 51.3% | 36.2%–66.1% | 39 |
| No bootsFew games | 16% | 38.9% | 24.8%–55.1% | 36 |
| Starting items | ||||
| Gustwalker Hatchling + Health PotionFew games | 31% | 56.3% | 44.8%–67.3% | 71 |
| Scorchclaw Pup + Health PotionFew games | 27% | 37.1% | 26.2%–49.5% | 62 |
| Mosstomper Seedling + Health PotionFew games | 23% | 48.1% | 35.1%–61.3% | 52 |
| Mosstomper SeedlingFew games | 8.7% | 40.0% | 21.9%–61.3% | 20 |
| Summoner spells | ||||
| Flash + Smite | 97% | 45.1% | 38.7%–51.6% | 224 |
| Skill order | ||||
| Max Q W E · starts Q W E | 69% | 47.8% | 40.1%–55.5% | 157 |
| Max Q W E · starts Q W QFew games | 12% | 44.4% | 27.6%–62.7% | 27 |
| First 11 skill points | ||||
| Q W E Q Q R Q W Q W R | 66% | 50.4% | 42.0%–58.7% | 133 |
| Q W Q E Q R Q W Q W RFew games | 10% | 38.1% | 20.8%–59.1% | 21 |
| Finished items | ||||
| Sunfire AegisFew games | 20% | 44.7% | 31.4%–58.8% | 47 |
| Spirit VisageFew games | 16% | 57.9% | 42.2%–72.2% | 38 |
Questions
What do Tahm Kench Jungle players build first on KR?
The most played core is Heartsteel, then Dusk and Dawn, then Thornmail: 7% of 231 games in all ranks, last 7 days, 50.0% win rate.
What skill order do Tahm Kench Jungle players use?
Most often they max Q, W, E and start Q, W, E: 69% of 226 games with a skill order in all ranks, last 7 days, 47.8% win rate.
Which summoner spells do Tahm Kench Jungle players take?
Flash and Smite, in 97% of 231 games in all ranks, last 7 days, 45.1% win rate.



























