- Win
- 68.2%
- ▲18.2 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 22
- Pick · Ban
- 0.02 · 4.0%
- as Jungle · any role
Tahm Kench Jungle on JP, patch 26.21: Grasp of the Undying + Precision; skill order Q > W > E (each the most played of 22 games).
Low sample. 22 games, fewer than 1,000. Read these numbers as rough.
Build
Spells
Fl
Sm
Sm
95% · 71.4% won
Skills
››starts Q W Q
55% · 75.0% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Summoner spells
Flash + Smite95% · 71.4% won · 21 gamesFew games
Every option as a table1 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Summoner spells | ||||
| Flash + SmiteFew games | 95% | 71.4% | 50.0%–86.2% | 21 |
Questions
What skill order do Tahm Kench Jungle players use?
Most often they max Q, W, E and start Q, W, Q: 55% of 22 games with a skill order in all ranks, patch 26.21, 75.0% win rate.
Which summoner spells do Tahm Kench Jungle players take?
Flash and Smite, in 95% of 22 games in all ranks, patch 26.21, 71.4% win rate.







