- Win
- 41.4%
- ▼8.6 vs Mid
- LP a game
- —
- Not enough games
- Games
- 29
- Pick · Ban
- 0.00 · 1.0%
- as Mid · any role
Nami Mid, patch 26.21: Electrocute + Sorcery (each the most played of 29 games).
Low sample. 29 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 76% of games
Every rune with its win rate2 runes · 1 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 93% | 40.7% | 24.5–59.3% |
| ScorchFew games | 83% | 41.7% | 24.5–61.2% |
Questions
What keystone do Nami Mid players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 45% of 29 games in Diamond and above, patch 26.21, 46.2% win rate.
Which stat shards do Nami Mid players pick?
Adaptive force, Adaptive force, Health scaling: 76% of 29 games in Diamond and above, patch 26.21, 45.5% win rate.






