NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
41.4%
▼8.6 vs Mid
LP a game
—
Not enough games
Games
29
Pick · Ban
0.00 · 1.0%
as Mid · any role
Few games

How we measure

Nami Mid, patch 26.21: Electrocute + Sorcery (each the most played of 29 games).

Low sample. 29 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 76% of games
Every rune with its win rate2 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games93%40.7%24.5–59.3%
ScorchFew games83%41.7%24.5–61.2%

Questions

What keystone do Nami Mid players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 45% of 29 games in Diamond and above, patch 26.21, 46.2% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 76% of 29 games in Diamond and above, patch 26.21, 45.5% win rate.