NamiTop runes

Off-meta Top

Support100%Top<1%
Win
20.0%
▼29.9 vs Top
LP a game
—
Not enough games
Games
50
Pick · Ban
0.00 · 1.2%
as Top · any role
Few games

How we measure

Nami Top, patch 26.21: Electrocute + Sorcery; skill order W > E > Q (each the most played of 50 games).

Low sample. 50 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 72% of games
Every rune with its win rate5 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games88%20.5%11.2–34.5%
ScorchFew games74%21.6%11.4–37.2%
TranscendenceFew games50%16.0%6.4–34.7%
Summon AeryFew games40%20.0%8.1–41.6%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games40%20.0%8.1–41.6%

Questions

What keystone do Nami Top players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 36% of 50 games in Emerald and above, patch 26.21, 22.2% win rate.

What other rune page do Nami Top players use?

Summon Aery with Resolve: 30% of 50 games in Emerald and above, patch 26.21, 13.3% win rate.

Which stat shards do Nami Top players pick?

Adaptive force, Adaptive force, Health scaling: 72% of 50 games in Emerald and above, patch 26.21, 19.4% win rate.