- Win
- 38.2%
- ▼11.7 vs Mid
- LP a game
- —
- Not enough games
- Games
- 68
- Pick · Ban
- 0.00 · 1.2%
- as Mid · any role
Nami Mid, patch 26.21: Electrocute + Sorcery; skill order W > E > Q (each the most played of 68 games).
Low sample. 68 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 89%Set taken in 74% of games
Every rune with its win rate10 runes · 3 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 91% | 40.3% | 29.0–52.8% |
| ScorchFew games | 79% | 38.9% | 27.0–52.2% |
| TranscendenceFew games | 47% | 40.6% | 25.5–57.7% |
| Summon AeryFew games | 37% | 32.0% | 17.2–51.6% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap ShotFew games | 47% | 43.8% | 28.2–60.7% |
| ElectrocuteFew games | 46% | 38.7% | 23.7–56.2% |
| Grisly MementosFew games | 46% | 35.5% | 21.1–53.1% |
| Relentless HunterFew games | 38% | 46.2% | 28.8–64.5% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 34% | 34.8% | 18.8–55.1% |
| Bone PlatingFew games | 32% | 36.4% | 19.7–57.1% |
Questions
What keystone do Nami Mid players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 44% of 68 games in Emerald and above, patch 26.21, 40.0% win rate.
What other rune page do Nami Mid players use?
Summon Aery with Resolve: 28% of 68 games in Emerald and above, patch 26.21, 36.8% win rate.
Which stat shards do Nami Mid players pick?
Adaptive force, Adaptive force, Health scaling: 74% of 68 games in Emerald and above, patch 26.21, 40.0% win rate.














