NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
38.2%
▼11.7 vs Mid
LP a game
—
Not enough games
Games
68
Pick · Ban
0.00 · 1.2%
as Mid · any role
Few games

How we measure

Nami Mid, patch 26.21: Electrocute + Sorcery; skill order W > E > Q (each the most played of 68 games).

Low sample. 68 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 89%Set taken in 74% of games
Every rune with its win rate10 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games91%40.3%29.0–52.8%
ScorchFew games79%38.9%27.0–52.2%
TranscendenceFew games47%40.6%25.5–57.7%
Summon AeryFew games37%32.0%17.2–51.6%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games47%43.8%28.2–60.7%
ElectrocuteFew games46%38.7%23.7–56.2%
Grisly MementosFew games46%35.5%21.1–53.1%
Relentless HunterFew games38%46.2%28.8–64.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games34%34.8%18.8–55.1%
Bone PlatingFew games32%36.4%19.7–57.1%

Questions

What keystone do Nami Mid players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 44% of 68 games in Emerald and above, patch 26.21, 40.0% win rate.

What other rune page do Nami Mid players use?

Summon Aery with Resolve: 28% of 68 games in Emerald and above, patch 26.21, 36.8% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 74% of 68 games in Emerald and above, patch 26.21, 40.0% win rate.