- Win
- 43.5%
- ▼6.5 vs Bot
- LP a game
- —
- Not enough games
- Games
- 23
- Pick · Ban
- 0.04 · 13.2%
- as Bot · any role
Fizz Bot on OCE, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 23 games).
Low sample. 23 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 71%Set taken in 52% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 100% | 43.5% | 25.6–63.2% |
| ElectrocuteFew games | 91% | 38.1% | 20.8–59.1% |
| Grisly MementosFew games | 87% | 35.0% | 18.1–56.7% |
| Treasure HunterFew games | 87% | 35.0% | 18.1–56.7% |
Questions
What keystone do Fizz Bot players take on OCE?
Electrocute, with Sorcery as the secondary tree, is the most played page: 61% of 23 games in all ranks, patch 26.20, 35.7% win rate.
Which stat shards do Fizz Bot players pick?
Adaptive force, Adaptive force, Health scaling: 52% of 23 games in all ranks, patch 26.20, 41.7% win rate.








