- Win
- 45.7%
- ▼4.3 vs Support
- LP a game
- —
- Not enough games
- Games
- 35
- Pick · Ban
- 0.06 · 13.2%
- as Support · any role
Fizz Support on OCE, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 35 games).
Low sample. 35 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 74%Set taken in 57% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 94% | 45.5% | 29.8–62.0% |
| ElectrocuteFew games | 80% | 46.4% | 29.5–64.2% |
| Grisly MementosFew games | 66% | 52.2% | 33.0–70.8% |
| Treasure HunterFew games | 57% | 50.0% | 29.9–70.1% |
Questions
What keystone do Fizz Support players take on OCE?
Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 35 games in all ranks, patch 26.20, 41.2% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 57% of 35 games in all ranks, patch 26.20, 45.0% win rate.








