FizzSupport runes

Off-meta Support

Mid87%Jungle9%Support1%
Win
45.7%
▼4.3 vs Support
LP a game
—
Not enough games
Games
35
Pick · Ban
0.06 · 13.2%
as Support · any role
Few games

How we measure

Fizz Support on OCE, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 35 games).

Low sample. 35 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 74%Set taken in 57% of games
Every rune with its win rate4 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games94%45.5%29.8–62.0%
ElectrocuteFew games80%46.4%29.5–64.2%
Grisly MementosFew games66%52.2%33.0–70.8%
Treasure HunterFew games57%50.0%29.9–70.1%

Questions

What keystone do Fizz Support players take on OCE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 35 games in all ranks, patch 26.20, 41.2% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 57% of 35 games in all ranks, patch 26.20, 45.0% win rate.