- Win
- 45.7%
- ▼4.3 vs Support
- LP a game
- —
- Not enough games
- Games
- 35
- Pick · Ban
- 0.06 · 13.2%
- as Support · any role
Fizz Support on OCE, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 35 games).
Low sample. 35 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
×2
×276% · 48.0% won
Spells
Fl
Ig
Ig
94% · 45.5% won
Skills
››starts E W Q
37% · 53.9% won
BootsSorcerer's Shoes43% · 40.0% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Starting items
×22 × Health Potion76% · 48.0% won · 25 gamesFew games
Summoner spells
Flash + Ignite94% · 45.5% won · 33 gamesFew games
Every option as a table4 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| 2 × Health PotionFew games | 76% | 48.0% | 30.0%–66.5% | 25 |
| Summoner spells | ||||
| Flash + IgniteFew games | 94% | 45.5% | 29.8%–62.0% | 33 |
| Finished items | ||||
| Lich BaneFew games | 71% | 40.0% | 23.4%–59.3% | 25 |
| Zaz'Zak's RealmspikeFew games | 66% | 39.1% | 22.2%–59.2% | 23 |
Questions
What skill order do Fizz Support players use?
Most often they max E, W, Q and start E, W, Q: 37% of 35 games with a skill order in all ranks, patch 26.20, 53.9% win rate.
Which summoner spells do Fizz Support players take?
Flash and Ignite, in 94% of 35 games in all ranks, patch 26.20, 45.5% win rate.











