KarmaMid runes

Off-meta Mid

Support89%Top6%Mid4%
Win
48.8%
▼1.3 vs Mid
LP a game
—
Not enough games
Games
80
Pick · Ban
0.20 · 1.6%
as Mid · any role
Few games

How we measure

Low sample. 80 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Ability haste 86%Flex Adaptive force 100%Defense Health 86%Set taken in 53% of games
Every rune with its win rate8 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Arcane CometFew games79%49.2%37.3–61.2%
ScorchFew games73%46.6%34.3–59.2%
Manaflow BandFew games63%46.0%33.0–59.6%
TranscendenceFew games59%51.1%37.2–64.7%
Axiom ArcanistFew games35%53.6%35.8–70.5%
Absolute FocusFew games31%40.0%23.4–59.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games59%51.1%37.2–64.7%
Cheap ShotFew games35%53.6%35.8–70.5%

Questions

What keystone do Karma Mid players take on OCE?

Arcane Comet, with Domination as the secondary tree, is the most played page: 50% of 80 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Karma Mid players pick?

Ability haste, Adaptive force, Health: 53% of 80 games in all ranks, patch 26.20, 45.2% win rate.