- Win
- 56.6%
- ▲6.6 vs Mid
- LP a game
- —
- Not enough games
- Games
- 53
- Pick · Ban
- 0.20 · 1.3%
- as Mid · any role
Low sample. 53 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
DominationSecondary
ShardsOffense Ability haste 63%Flex Adaptive force 100%Defense Health 75%Set taken in 47% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 77% | 56.1% | 41.0–70.1% |
| Arcane CometFew games | 66% | 51.4% | 35.6–67.0% |
| ScorchFew games | 64% | 47.1% | 31.5–63.3% |
| TranscendenceFew games | 58% | 61.3% | 43.8–76.3% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 53% | 50.0% | 32.6–67.4% |
| Sixth SenseFew games | 38% | 40.0% | 21.9–61.3% |
Questions
What keystone do Karma Mid players take on RU?
Arcane Comet, with Domination as the secondary tree, is the most played page: 43% of 53 games in all ranks, patch 26.20, 52.2% win rate.
Which stat shards do Karma Mid players pick?
Ability haste, Adaptive force, Health: 47% of 53 games in all ranks, patch 26.20, 56.0% win rate.










