KarmaMid runes

Off-meta Mid

Support90%Top5%Mid4%
Win
56.6%
▲6.6 vs Mid
LP a game
—
Not enough games
Games
53
Pick · Ban
0.20 · 1.3%
as Mid · any role
Few games

How we measure

Low sample. 53 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Ability haste 63%Flex Adaptive force 100%Defense Health 75%Set taken in 47% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games77%56.1%41.0–70.1%
Arcane CometFew games66%51.4%35.6–67.0%
ScorchFew games64%47.1%31.5–63.3%
TranscendenceFew games58%61.3%43.8–76.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games53%50.0%32.6–67.4%
Sixth SenseFew games38%40.0%21.9–61.3%

Questions

What keystone do Karma Mid players take on RU?

Arcane Comet, with Domination as the secondary tree, is the most played page: 43% of 53 games in all ranks, patch 26.20, 52.2% win rate.

Which stat shards do Karma Mid players pick?

Ability haste, Adaptive force, Health: 47% of 53 games in all ranks, patch 26.20, 56.0% win rate.