- Win
- 52.8%
- ▲2.8 vs Support
- LP a game
- —
- Not enough games
- Games
- 36
- Pick · Ban
- 0.07 · 5.5%
- as Support · any role
Low sample. 36 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 83%Set taken in 69% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 89% | 59.4% | 42.3–74.5% |
| Grisly MementosFew games | 83% | 63.3% | 45.5–78.1% |
| ElectrocuteFew games | 81% | 62.1% | 44.0–77.3% |
| Taste of BloodFew games | 81% | 58.6% | 40.7–74.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 72% | 61.5% | 42.5–77.6% |
| TranscendenceFew games | 72% | 61.5% | 42.5–77.6% |
Questions
What keystone do Vex Support players take on OCE?
Electrocute, with Sorcery as the secondary tree, is the most played page: 64% of 36 games in all ranks, patch 26.20, 69.6% win rate.
Which stat shards do Vex Support players pick?
Attack speed, Adaptive force, Health scaling: 69% of 36 games in all ranks, patch 26.20, 56.0% win rate.










