YasuoSupport runes

Off-meta Support

Mid65%Bot17%Top17%Support1%
Win
42.8%
▼7.3 vs Support
LP a game
+1.60
±3.81
Games
131
a win +24.0 · a loss −16.6
Pick · Ban
0.22 · 25.9%
as Support · any role
Few games

How we measure

Yasuo Support on OCE, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 131 games).

Low sample. 131 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 62%Set taken in 60% of games
Every rune with its win rate8 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Alacrity92%42.5%34.0–51.4%
Last StandFew games75%43.9%34.5–53.8%
Lethal TempoFew games74%42.3%32.9–52.2%
Absorb LifeFew games51%43.3%32.1–55.2%
TriumphFew games42%45.5%33.0–58.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Second WindFew games75%43.9%34.5–53.8%
OvergrowthFew games53%41.4%30.6–53.1%
UnflinchingFew games24%51.6%34.8–68.0%

Questions

What keystone do Yasuo Support players take on OCE?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 71% of 131 games in all ranks, patch 26.20, 43.0% win rate.

What other rune page do Yasuo Support players use?

Fleet Footwork with Resolve: 13% of 131 games in all ranks, patch 26.20, 52.9% win rate.

Which stat shards do Yasuo Support players pick?

Attack speed, Adaptive force, Health scaling: 60% of 131 games in all ranks, patch 26.20, 39.7% win rate.