- Win
- 48.7%
- ▼1.3 vs Jungle
- LP a game
- +1.40
- ±2.72
- Games
- 222
- a win +21.0 · a loss −17.6
- Pick · Ban
- 0.37 · 1.2%
- as Jungle · any role
Zaahen Jungle on OCE, patch 26.20: Trinity Force, Sundered Sky, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 222 games).
Low sample. 222 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
27% · 40.7% won
Spells
Sm
96% · 48.6% won
Skills
70% · 51.0% won
Items 28.8% of games with a core
- Trinity Force
- Sundered Sky
- Death's Dance
- Eh
83.3% won28% pick - Mo
75.0% won19% pick
52.5% won (37.5–67.1) · 40 games
Skill path 68% of games · 49.7% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 1 | 8 | 10 | 12 | 13 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Trinity Force › Sundered Sky › Death's Dance29%52.5%38% to 67%
Skills
- ››starts E Q W70%51.0%149
- ››starts Q E WFew games14%41.4%29
Starting items
- Scorchclaw Pup Few games23%60.8% won
- Gustwalker Hatchling Few games22%46.9% won
Boots
- Mercury's Treads Few games30%59.1% won
- No boots Few games15%26.5% won
Summoner spells
Every option as a table16 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Trinity Force › Sundered Sky › Death's DanceFew games | 29% | 52.5% | 37.5%–67.1% | 40 |
| Boots | ||||
| Plated Steelcaps | 48% | 47.2% | 37.9%–56.6% | 106 |
| Mercury's TreadsFew games | 30% | 59.1% | 47.1%–70.1% | 66 |
| No bootsFew games | 15% | 26.5% | 14.6%–43.1% | 34 |
| Starting items | ||||
| Gustwalker Hatchling + Health PotionFew games | 27% | 40.7% | 29.1%–53.4% | 59 |
| Scorchclaw PupFew games | 23% | 60.8% | 47.1%–73.0% | 51 |
| Gustwalker HatchlingFew games | 22% | 46.9% | 33.7%–60.6% | 49 |
| Scorchclaw Pup + Health PotionFew games | 21% | 46.8% | 33.3%–60.8% | 47 |
| Summoner spells | ||||
| Flash + Smite | 96% | 48.6% | 42.0%–55.3% | 214 |
| Skill order | ||||
| Max Q E W · starts E Q W | 70% | 51.0% | 43.1%–58.9% | 149 |
| Max Q E W · starts Q E WFew games | 14% | 41.4% | 25.5%–59.3% | 29 |
| First 11 skill points | ||||
| E Q W Q Q R Q E Q E R | 68% | 49.7% | 41.6%–57.8% | 143 |
| Q E W Q Q R Q E Q E RFew games | 12% | 48.0% | 30.0%–66.5% | 25 |
| Finished items | ||||
| StridebreakerFew games | 32% | 52.9% | 41.3%–64.1% | 70 |
| Endless HungerFew games | 22% | 71.4% | 57.6%–82.2% | 49 |
| Maw of MalmortiusFew games | 19% | 52.4% | 37.7%–66.6% | 42 |
Questions
What do Zaahen Jungle players build first on OCE?
The most played core is Trinity Force, then Sundered Sky, then Death's Dance: 18% of 222 games in all ranks, patch 26.20, 52.5% win rate.
What skill order do Zaahen Jungle players use?
Most often they max Q, E, W and start E, Q, W: 70% of 213 games with a skill order in all ranks, patch 26.20, 51.0% win rate.
Which summoner spells do Zaahen Jungle players take?
Flash and Smite, in 96% of 222 games in all ranks, patch 26.20, 48.6% win rate.




























