- Win
- 28.3%
- ▼21.7 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 53
- Pick · Ban
- 0.00 · 0.31%
- as Jungle · any role
Low sample. 53 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 57%Flex Adaptive force 100%Defense Health scaling 60%Set taken in 32% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 70% | 24.3% | 13.4–40.1% |
| ElectrocuteFew games | 53% | 25.0% | 12.7–43.4% |
| Sudden ImpactFew games | 53% | 25.0% | 12.7–43.4% |
| Sixth SenseFew games | 40% | 28.6% | 13.8–50.0% |
Questions
What keystone do Rakan Jungle players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 43% of 53 games in all ranks, patch 26.19, 26.1% win rate.
Which stat shards do Rakan Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 32% of 53 games in all ranks, patch 26.19, 29.4% win rate.








