RakanMid runes

Off-meta Mid

Support99%Mid<1%
Win
42.1%
▼7.7 vs Mid
LP a game
—
Not enough games
Games
76
Pick · Ban
0.03 · 0.54%
as Mid · any role
Few games

How we measure

Rakan Mid, patch 26.21: Imperial Mandate, Malignance, Cosmic Drive; Electrocute + Sorcery; skill order W > Q > E (each the most played of 76 games).

Low sample. 76 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 53%Flex Adaptive force 100%Defense Health scaling 81%Set taken in 42% of games
Every rune with its win rate7 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games70%41.5%29.3–54.9%
ElectrocuteFew games59%40.0%27.0–54.6%
Sixth SenseFew games41%45.2%29.2–62.2%
Ultimate HunterFew games39%43.3%27.4–60.8%
Grisly MementosFew games28%33.3%17.2–54.6%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games45%44.1%28.9–60.6%
Gathering StormFew games43%39.4%24.7–56.3%

Questions

What keystone do Rakan Mid players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 30% of 76 games in Master and above, patch 26.21, 39.1% win rate.

What other rune page do Rakan Mid players use?

First Strike with Sorcery: 22% of 76 games in Master and above, patch 26.21, 41.2% win rate.

Which stat shards do Rakan Mid players pick?

Adaptive force, Adaptive force, Health scaling: 42% of 76 games in Master and above, patch 26.21, 50.0% win rate.