- Win
- 42.1%
- ▼7.7 vs Mid
- LP a game
- —
- Not enough games
- Games
- 76
- Pick · Ban
- 0.03 · 0.54%
- as Mid · any role
Rakan Mid, patch 26.21: Imperial Mandate, Malignance, Cosmic Drive; Electrocute + Sorcery; skill order W > Q > E (each the most played of 76 games).
Low sample. 76 games, fewer than 1,000. Read these numbers as rough.
Rune pages
Every rune with its win rate7 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 70% | 41.5% | 29.3–54.9% |
| ElectrocuteFew games | 59% | 40.0% | 27.0–54.6% |
| Sixth SenseFew games | 41% | 45.2% | 29.2–62.2% |
| Ultimate HunterFew games | 39% | 43.3% | 27.4–60.8% |
| Grisly MementosFew games | 28% | 33.3% | 17.2–54.6% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 45% | 44.1% | 28.9–60.6% |
| Gathering StormFew games | 43% | 39.4% | 24.7–56.3% |
Questions
What keystone do Rakan Mid players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 30% of 76 games in Master and above, patch 26.21, 39.1% win rate.
What other rune page do Rakan Mid players use?
First Strike with Sorcery: 22% of 76 games in Master and above, patch 26.21, 41.2% win rate.
Which stat shards do Rakan Mid players pick?
Adaptive force, Adaptive force, Health scaling: 42% of 76 games in Master and above, patch 26.21, 50.0% win rate.











