- Win
- 43.8%
- ▼6.2 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 80
- Pick · Ban
- 0.00 · 1.5%
- as Jungle · any role
Rell Jungle, patch 26.21: Aftershock + Precision; skill order W > E > Q (each the most played of 80 games).
Low sample. 80 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Ability haste 76%Flex Health scaling 76%Defense Health scaling 88%Set taken in 65% of games
Every rune with its win rate8 runes · 3 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| AftershockFew games | 85% | 45.6% | 34.3–57.3% |
| Shield BashFew games | 81% | 46.2% | 34.6–58.2% |
| Bone PlatingFew games | 73% | 43.1% | 31.2–55.9% |
| UnflinchingFew games | 69% | 41.8% | 29.7–55.0% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 40% | 31.3% | 18.0–48.6% |
| Hextech FlashtraptionFew games | 39% | 32.3% | 18.6–49.9% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 34% | 48.2% | 30.7–66.0% |
| Legend: HasteFew games | 34% | 48.2% | 30.7–66.0% |
Questions
What keystone do Rell Jungle players take on all servers?
Aftershock, with Precision as the secondary tree, is the most played page: 38% of 80 games in Emerald and above, patch 26.21, 53.3% win rate.
Which stat shards do Rell Jungle players pick?
Ability haste, Health scaling, Health scaling: 65% of 80 games in Emerald and above, patch 26.21, 42.3% win rate.












