BrandSupport

31st of 38 SupportAll ranks

Support58%Mid21%Top8%Jungle7%Bot6%
Win
47.8%
▼2.2 vs Support
LP a game
+0.90
±0.98
Games
1,654
a win +20.7 · a loss −17.5
Pick · Ban
3.3 · 2.9%
as Support · any role

How we measure

Build

Most played of 1,654 games

Items 22.3% of games with a core · 51.6% won

  1. Blackfire Torch
  2. Liandry's Torment
  3. Rylai's Crystal Scepter
4th
  • M52.0%won35% · 28pick, 28 games
  • Z49.3%won15% · 12pick, 12 games
  • R55.0%won14% · 11pick, 11 games
5th
  • R39.7%won29% · 17pick, 17 games
all builds

51.6% won (44.5–58.7) · 186 games

Start

  • Health Potion ×2

82% · 47.0% won

Boots

  • Sorcerer's Shoes

76% · 49.1% won

Spells

  • Flash
  • Ignite

73% · 47.4% won

or EF 13%

Skills · max

starts W Q E

50% · 48.8% won

or 14%

RunesDeathfire Touch + Precision
Sorcery
Precision
Exact page · 51.5%

Runes Deathfire Touch + Precision

or Dark Harvest + Sorcery 25%

Across ranks

Rank-sensitive
  • Iron to Silver13th of 35
  • Gold and Platinum36th of 39
  • Emerald and DiamondOff-meta
  • Master+No games

Under each tier: win rate, LP a game ▲▼ with its ±95%, games. Hollow: under 200 games.

Other Support picks

  1. Seraphine50.8%
  2. Lux50.8%
  3. Nami52.0%
  4. Yuumi49.8%
  5. Morgana50.2%
  6. Leona51.5%
  7. Lulu48.1%
  8. Soraka52.5%
  9. Nautilus49.7%
  10. Brand47.8%
LP by rankAll ranks: a win +20.7 · a loss −17.59 tiers

Net LP a game by rank

LP a game95% rangeRank averageSmall sample

By rank

Support Brand by rank: games with an LP figure, win rate, LP a win and a loss, and LP a game, its 95% range in the tooltip
RankGamesWin rateA winA lossLP a game
Iron86 games, small sample8647.7%+19.3−17.9−0.20rank +0.63, ±4.16, the 95% range, over 86 games
Bronze194 games, small sample19453.3%+20.9−16.4+3.60rank +2.89, ±2.76, the 95% range, over 194 games
Silver352 games35251.0%+20.7−16.3+2.70rank +2.60, ±2.04, the 95% range, over 352 games
Gold434 games43447.5%+20.6−17.8+0.50rank +2.32, ±1.89, the 95% range, over 434 games
Platinum313 games31344.3%+21.4−18.2−0.50rank +1.95, ±2.30, the 95% range, over 313 games
Emerald165 games, small sample16545.2%+20.5−18.7−0.60rank +1.59, ±3.13, the 95% range, over 165 games
Diamond30 games, small sample3046.7%+20.4−16.9+0.50rank +2.41, ±7.10, the 95% range, over 30 games
Master19 games, small sample1931.6%+20.5−19.4−6.80rank +2.17, ±8.62, the 95% range, over 19 games
Grandmaster5 games, small sample540.0%+21.0−19.0−3.00rank +1.35, ±19.20, the 95% range, over 5 games

A win and a loss

Win rate by game length7 lengths
Win, pick and LP by patchWin ▲1.4 since 26.202 patches
Brand Support by patch: win rate, pick, ban, LP a game and games
PatchWin ratePickBanLP a gameGames
26.2148.9%, 47% to 51%, the 95% range3.3%3.0%+1.60, ±0.68, the 95% range, over 3,383 games3,483
26.2047.6%, 45% to 50%, the 95% range3.6%3.7%+1.10, ±0.94, the 95% range, over 1,835 games1,890

Questions

Is Brand Support good right now?

Grade C, 31st of 38 Support picks: 47.8% won over 1,654 games in all ranks on RU, last 7 days.

How much LP does Brand Support net a game?

+0.90 LP a game (±0.98) in all ranks on RU, last 7 days, against a rank average of +2.17.

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