- Win
- 48.2%
- ▼1.9 vs Support
- LP a game
- —
- Not enough games
- Games
- 27
- Pick · Ban
- 0.05 · 11.3%
- as Support · any role
Fizz Support on RU, last 7 days: Electrocute + Sorcery; skill order E > W > Q (each the most played of 27 games).
Low sample. 27 games, fewer than 1,000. Read these numbers as rough.
Build
Start
×296% · 44.0% won
Spells
Ig
96% · 46.2% won
Skills
58% · 40.0% won
The 4th and 5th items and the measured skill path are counted from patch 26.20 on, so this period doesn't show them.
Starting items
Summoner spells
Every option as a table2 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| 2 × Health PotionFew games | 96% | 44.0% | 26.7%–62.9% | 25 |
| Summoner spells | ||||
| Flash + IgniteFew games | 96% | 46.2% | 28.8%–64.5% | 26 |
Questions
What skill order do Fizz Support players use?
Most often they max E, W, Q and start E, W, Q: 58% of 26 games with a skill order in all ranks, last 7 days, 40.0% win rate.
Which summoner spells do Fizz Support players take?
Flash and Ignite, in 96% of 27 games in all ranks, last 7 days, 46.2% win rate.









