FizzSupport build

Off-meta Support

Mid87%Jungle7%Top3%Support1%
Win
48.2%
▼1.9 vs Support
LP a game
—
Not enough games
Games
27
Pick · Ban
0.05 · 11.3%
as Support · any role
Few games

How we measure

Fizz Support on RU, last 7 days: Electrocute + Sorcery; skill order E > W > Q (each the most played of 27 games).

Low sample. 27 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 27 games

Start

Hp

96% · 44.0% won

Spells

FlIg

96% · 46.2% won

Skills

starts E W Q

58% · 40.0% won

BootsSorcerer's Shoes48% · 46.2% won

The 4th and 5th items and the measured skill path are counted from patch 26.20 on, so this period doesn't show them.

Starting items

2 × Health Potion96% · 44.0% won · 25 gamesFew games

Summoner spells

Flash + Ignite96% · 46.2% won · 26 gamesFew games
Every option as a table2 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Starting items
2 × Health PotionFew games96%44.0%26.7%–62.9%25
Summoner spells
Flash + IgniteFew games96%46.2%28.8%–64.5%26

Questions

What skill order do Fizz Support players use?

Most often they max E, W, Q and start E, W, Q: 58% of 26 games with a skill order in all ranks, last 7 days, 40.0% win rate.

Which summoner spells do Fizz Support players take?

Flash and Ignite, in 96% of 27 games in all ranks, last 7 days, 46.2% win rate.