FizzSupport runes

Off-meta Support

Mid88%Jungle6%Top3%Support1%
Win
51.7%
▲1.7 vs Support
LP a game
—
Not enough games
Games
29
Pick · Ban
0.05 · 10.8%
as Support · any role
Few games

How we measure

Fizz Support on RU, last 7 days: Electrocute + Sorcery; skill order E > W > Q (each the most played of 29 games).

Low sample. 29 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 97% of games
Every rune with its win rate4 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games93%48.2%30.7–66.0%
Treasure HunterFew games93%48.2%30.7–66.0%
Grisly MementosFew games90%50.0%32.1–67.9%
ElectrocuteFew games79%52.2%33.0–70.8%

Questions

What keystone do Fizz Support players take on RU?

Electrocute, with Sorcery as the secondary tree, is the most played page: 41% of 29 games in all ranks, last 7 days, 58.3% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 97% of 29 games in all ranks, last 7 days, 50.0% win rate.