- Win
- 51.7%
- ▲1.7 vs Support
- LP a game
- —
- Not enough games
- Games
- 29
- Pick · Ban
- 0.05 · 10.8%
- as Support · any role
Fizz Support on RU, last 7 days: Electrocute + Sorcery; skill order E > W > Q (each the most played of 29 games).
Low sample. 29 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 97% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 93% | 48.2% | 30.7–66.0% |
| Treasure HunterFew games | 93% | 48.2% | 30.7–66.0% |
| Grisly MementosFew games | 90% | 50.0% | 32.1–67.9% |
| ElectrocuteFew games | 79% | 52.2% | 33.0–70.8% |
Questions
What keystone do Fizz Support players take on RU?
Electrocute, with Sorcery as the secondary tree, is the most played page: 41% of 29 games in all ranks, last 7 days, 58.3% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 97% of 29 games in all ranks, last 7 days, 50.0% win rate.








