KarmaMid build

Off-meta Mid

Support90%Mid5%Top5%
Win
52.5%
▲2.5 vs Mid
LP a game
+1.50
±3.49
Games
120
a win +19.5 · a loss −17.8
Pick · Ban
0.23 · 1.3%
as Mid · any role
Few games

How we measure

Karma Mid on RU, patch 26.20: Arcane Comet + Domination (each the most played of 120 games).

Low sample. 120 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 120 games

Spells

FlIg

35% · 57.1% won

BootsSpellslinger's Shoes46% · 54.6% won

The 4th and 5th items and the measured skill path need more games than this build has so far.

Boots

Spellslinger's Shoes46% · 54.6% won · 55 gamesFew games
  • Crimson Lucidity Few games35%45.2% won

Summoner spells

Flash + Ignite35% · 57.1% won · 42 gamesFew games
  • Flash + Teleport Few games33%56.4% won
  • Flash + Heal Few games20%41.7% won
Every option as a table10 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Spellslinger's ShoesFew games46%54.6%41.5%–67.0%55
Crimson LucidityFew games35%45.2%31.2%–60.1%42
Summoner spells
Flash + IgniteFew games35%57.1%42.2%–70.9%42
Flash + TeleportFew games33%56.4%41.0%–70.7%39
Flash + HealFew games20%41.7%24.5%–61.2%24
Finished items
MalignanceFew games79%53.7%43.7%–63.4%95
Luden's EchoFew games33%56.4%41.0%–70.7%39
ShadowflameFew games29%54.3%38.2%–69.5%35
StormsurgeFew games20%62.5%42.7%–78.8%24
Horizon FocusFew games18%47.6%28.3%–67.6%21

Questions

Which summoner spells do Karma Mid players take?

Flash and Ignite, in 35% of 120 games in all ranks, patch 26.20, 57.1% win rate.