LockeSupport runes

Off-meta Support

Mid77%Jungle16%Top5%Support1%
Win
57.1%
▲7.1 vs Support
LP a game
—
Not enough games
Games
28
Pick · Ban
0.05 · 22.0%
as Support · any role
Few games

How we measure

Locke Support on RU, patch 26.20: Electrocute + Resolve (each the most played of 28 games).

Low sample. 28 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health 52%Set taken in 50% of games
Every rune with its win rate2 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games96%55.6%37.3–72.4%
ElectrocuteFew games86%54.2%35.1–72.1%

Questions

What keystone do Locke Support players take on RU?

Electrocute, with Resolve as the secondary tree, is the most played page: 43% of 28 games in all ranks, patch 26.20, 41.7% win rate.

Which stat shards do Locke Support players pick?

Adaptive force, Adaptive force, Health: 50% of 28 games in all ranks, patch 26.20, 78.6% win rate.