LuluMid runes

Off-meta Mid

Support98%Mid1%
Win
51.7%
▲1.7 vs Mid
LP a game
—
Not enough games
Games
29
Pick · Ban
0.06 · 7.0%
as Mid · any role
Few games

How we measure

Lulu Mid on RU, patch 26.20: Summon Aery + Resolve (each the most played of 29 games).

Low sample. 29 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 73%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 66% of games
Every rune with its win rate5 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games69%45.0%25.8–65.8%
RevitalizeFew games69%45.0%25.8–65.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games93%51.9%34.0–69.3%
Manaflow BandFew games90%50.0%32.1–67.9%
ScorchFew games83%54.2%35.1–72.1%

Questions

What keystone do Lulu Mid players take on RU?

Summon Aery, with Resolve as the secondary tree, is the most played page: 45% of 29 games in all ranks, patch 26.20, 23.1% win rate.

Which stat shards do Lulu Mid players pick?

Ability haste, Adaptive force, Health scaling: 66% of 29 games in all ranks, patch 26.20, 52.6% win rate.