- Win
- 51.5%
- ▲1.5 vs Top
- LP a game
- +4.30
- ±3.29
- Games
- 196
- a win +24.4 · a loss −18.5
- Pick · Ban
- 0.37 · 3.9%
- as Top · any role
Naafiri Top on RU, patch 26.20: Deathfire Touch + Precision (each the most played of 196 games).
Low sample. 196 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 75%Flex Adaptive force 100%Defense Health scaling 89%Set taken in 65% of games
Every rune with its win rate17 runes · 3 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Coup de Grace | 54% | 46.2% | 37.0–55.7% |
| Presence of MindFew games | 35% | 56.5% | 44.8–67.6% |
| Cut DownFew games | 29% | 57.9% | 45.0–69.8% |
| Legend: HasteFew games | 28% | 55.6% | 42.4–68.0% |
| TriumphFew games | 23% | 41.3% | 28.3–55.7% |
| ConquerorFew games | 20% | 43.6% | 29.3–59.0% |
| Legend: AlacrityFew games | 18% | 37.1% | 23.2–53.7% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 58% | 50.4% | 41.4–59.5% |
| Treasure Hunter | 51% | 52.0% | 42.3–61.5% |
| Grisly MementosFew games | 39% | 54.6% | 43.5–65.2% |
| ElectrocuteFew games | 30% | 55.9% | 43.3–67.9% |
| Hail of BladesFew games | 17% | 48.5% | 32.5–64.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 38% | 52.7% | 41.5–63.7% |
| Manaflow BandFew games | 33% | 50.0% | 38.1–61.9% |
| Deathfire TouchFew games | 32% | 54.0% | 41.8–65.7% |
| ScorchFew games | 27% | 58.5% | 45.1–70.7% |
| Gathering StormFew games | 12% | 47.8% | 29.2–67.0% |
Questions
What keystone do Naafiri Top players take on RU?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 30% of 196 games in all ranks, patch 26.20, 53.5% win rate.
What other rune page do Naafiri Top players use?
Electrocute with Precision: 28% of 196 games in all ranks, patch 26.20, 55.6% win rate.
Which stat shards do Naafiri Top players pick?
Adaptive force, Adaptive force, Health scaling: 65% of 196 games in all ranks, patch 26.20, 51.6% win rate.





















