YoneSupport runes

Off-meta Support

Mid51%Top45%Bot3%Support<1%
Win
26.9%
▼23.1 vs Support
LP a game
—
Not enough games
Games
26
Pick · Ban
0.05 · 17.2%
as Support · any role
Few games

How we measure

Yone Support on RU, patch 26.20: Lethal Tempo + Resolve (each the most played of 26 games).

Low sample. 26 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 92% of games
Every rune with its win rate4 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games92%29.2%14.9–49.2%
Last StandFew games88%30.4%15.6–50.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Second WindFew games88%30.4%15.6–50.9%
OvergrowthFew games85%31.8%16.4–52.7%

Questions

What keystone do Yone Support players take on RU?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 62% of 26 games in all ranks, patch 26.20, 25.0% win rate.

Which stat shards do Yone Support players pick?

Attack speed, Adaptive force, Health scaling: 92% of 26 games in all ranks, patch 26.20, 29.2% win rate.