YoneJungle runes

Off-meta Jungle

Mid51%Top45%Bot3%Jungle1%
Win
52.8%
▲2.8 vs Jungle
LP a game
+3.80
±4.05
Games
106
a win +22.9 · a loss −17.5
Pick · Ban
0.20 · 17.2%
as Jungle · any role
Few games

How we measure

Yone Jungle on RU, patch 26.20: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge; Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 106 games).

Low sample. 106 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 85%Set taken in 78% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Alacrity98%52.9%43.4–62.2%
Last StandFew games88%50.5%40.6–60.5%
Lethal TempoFew games87%55.4%45.3–65.2%
Absorb LifeFew games72%47.4%36.5–58.5%
TriumphFew games25%66.7%47.8–81.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games74%51.3%40.4–62.1%
Second WindFew games66%48.6%37.3–60.1%

Questions

What keystone do Yone Jungle players take on RU?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 69% of 106 games in all ranks, patch 26.20, 53.4% win rate.

Which stat shards do Yone Jungle players pick?

Attack speed, Adaptive force, Health scaling: 78% of 106 games in all ranks, patch 26.20, 48.2% win rate.