- Win
- 53.4%
- ▲3.4 vs Jungle
- LP a game
- +5.00
- ±2.79
- Games
- 247
- a win +23.9 · a loss −17.4
- Pick · Ban
- 0.47 · 1.6%
- as Jungle · any role
Zaahen Jungle on RU, patch 26.20: Trinity Force, Sundered Sky, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 247 games).
Low sample. 247 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
38% · 53.8% won
Spells
Sm
96% · 53.6% won
Skills
67% · 58.2% won
Items 28.8% of games with a core
- Trinity Force
- Sundered Sky
- Death's Dance
- Ga
53.3% won22% pick - Eh
60.0% won15% pick
69.1% won (54.0–80.9) · 42 games
Skill path 63% of games · 59.5% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 1 | 8 | 10 | 12 | 13 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Trinity Force › Sundered Sky › Death's Dance29%69.1%54% to 81%
Skills
- ››starts E Q W67%58.2%165
- ››starts Q E WFew games24%43.3%60
Starting items
- Scorchclaw Pup Few games23%55.2% won
- Gustwalker Hatchling + Health Potion Few games17%51.2% won
Boots
- Mercury's Treads Few games30%58.7% won
- Gluttonous Greaves Few games16%51.3% won
Summoner spells
Every option as a table18 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Trinity Force › Sundered Sky › Death's DanceFew games | 29% | 69.1% | 54.0%–80.9% | 42 |
| Boots | ||||
| Plated Steelcaps | 45% | 48.7% | 39.6%–57.8% | 111 |
| Mercury's TreadsFew games | 30% | 58.7% | 47.4%–69.1% | 75 |
| Gluttonous GreavesFew games | 16% | 51.3% | 36.2%–66.1% | 39 |
| Starting items | ||||
| Scorchclaw Pup + Health PotionFew games | 38% | 53.8% | 43.7%–63.6% | 93 |
| Scorchclaw PupFew games | 23% | 55.2% | 42.4%–67.3% | 58 |
| Gustwalker Hatchling + Health PotionFew games | 17% | 51.2% | 36.8%–65.4% | 43 |
| Gustwalker HatchlingFew games | 11% | 48.2% | 30.7%–66.0% | 27 |
| Summoner spells | ||||
| Flash + Smite | 96% | 53.6% | 47.2%–59.8% | 237 |
| Skill order | ||||
| Max Q E W · starts E Q W | 67% | 58.2% | 50.6%–65.4% | 165 |
| Max Q E W · starts Q E WFew games | 24% | 43.3% | 31.6%–55.9% | 60 |
| First 11 skill points | ||||
| E Q W Q Q R Q E Q E R | 63% | 59.5% | 51.4%–67.0% | 148 |
| Q E W Q Q R Q E Q E RFew games | 23% | 47.3% | 34.7%–60.2% | 55 |
| Finished items | ||||
| StridebreakerFew games | 24% | 55.0% | 42.5%–66.9% | 60 |
| Endless HungerFew games | 15% | 56.8% | 40.9%–71.3% | 37 |
| Maw of MalmortiusFew games | 10% | 64.0% | 44.5%–79.8% | 25 |
| Ravenous HydraFew games | 8.9% | 54.6% | 34.7%–73.1% | 22 |
| Guardian AngelFew games | 8.5% | 57.1% | 36.6%–75.5% | 21 |
Questions
What do Zaahen Jungle players build first on RU?
The most played core is Trinity Force, then Sundered Sky, then Death's Dance: 17% of 247 games in all ranks, patch 26.20, 69.1% win rate.
What skill order do Zaahen Jungle players use?
Most often they max Q, E, W and start E, Q, W: 67% of 245 games with a skill order in all ranks, patch 26.20, 58.2% win rate.
Which summoner spells do Zaahen Jungle players take?
Flash and Smite, in 96% of 247 games in all ranks, patch 26.20, 53.6% win rate.
































