- Win
- 47.4%
- ▼2.4 vs Top
- LP a game
- +1.10
- ±0.41
- Games
- 13.0k
- a win +24.3 · a loss −20.2
- Pick · Ban
- 1.8 · 0.70%
- as Top · any role
Rumble Top, patch 26.21: Liandry's Torment, Bloodletter's Curse, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 13,037 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 69%Flex Adaptive force 96%Defense Health scaling 61%Set taken in 53% of games
Every rune with its win rate35 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 94% | 47.5% | 46.6–48.3% |
| Nimbus Cloak | 92% | 47.6% | 46.7–48.4% |
| Deathfire Touch | 73% | 47.4% | 46.4–48.4% |
| Absolute Focus | 70% | 46.9% | 45.8–47.9% |
| Arcane Comet | 18% | 46.9% | 44.9–48.9% |
| Celerity | 13% | 48.9% | 46.5–51.2% |
| Transcendence | 12% | 49.0% | 46.6–51.5% |
| Stormraider's Surge | 4.1% | 51.1% | 46.9–55.4% |
| Axiom Arcanist | 3.8% | 46.7% | 42.4–51.1% |
| Gathering Storm | 2.1% | 49.3% | 43.4–55.2% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 62% | 46.9% | 45.8–48.0% |
| Unflinching | 56% | 46.7% | 45.5–47.8% |
| Overgrowth | 11% | 48.2% | 45.6–50.7% |
| Second Wind | 8.4% | 47.4% | 44.5–50.4% |
| Shield Bash | 3.2% | 48.6% | 43.8–53.4% |
| Revitalize | 1.7% | 47.6% | 41.2–54.1% |
| ConditioningFew games | 0.4% | 50.0% | 37.3–62.7% |
| DemolishFew games | 0.3% | 43.6% | 29.3–59.0% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 17% | 49.7% | 47.6–51.8% |
| Triple Tonic | 16% | 50.5% | 48.3–52.6% |
| Cash Back | 4.0% | 45.4% | 41.2–49.8% |
| First Strike | 2.5% | 47.1% | 41.8–52.5% |
| Biscuit Delivery | 1.9% | 49.2% | 43.1–55.4% |
| Magical Footwear | 0.9% | 51.2% | 42.5–59.9% |
| Approach VelocityFew games | 0.7% | 54.0% | 43.6–64.1% |
| Jack Of All TradesFew games | 0.4% | 49.1% | 36.4–61.9% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 7.4% | 45.7% | 42.6–48.9% |
| Taste of Blood | 6.5% | 45.4% | 42.1–48.8% |
| Cheap Shot | 1.3% | 48.5% | 41.0–56.1% |
| Treasure HunterFew games | 0.5% | 48.4% | 36.4–60.6% |
| Sixth SenseFew games | 0.3% | 41.9% | 28.4–56.7% |
| Dark HarvestFew games | 0.3% | 51.2% | 36.5–65.8% |
| Grisly MementosFew games | 0.3% | 42.5% | 28.5–57.8% |
| ElectrocuteFew games | 0.3% | 39.5% | 25.6–55.3% |
| Deep WardFew games | 0.2% | 45.2% | 29.2–62.2% |
Questions
What keystone do Rumble Top players take on all servers?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 56% of 13,037 games in Diamond and above, patch 26.21, 47.1% win rate.
What other rune page do Rumble Top players use?
Arcane Comet with Resolve: 12% of 13,037 games in Diamond and above, patch 26.21, 46.6% win rate.
Which stat shards do Rumble Top players pick?
Adaptive force, Adaptive force, Health scaling: 53% of 13,037 games in Diamond and above, patch 26.21, 46.6% win rate.






































