RumbleMid runes

Off-meta Mid

Top85%Mid7%Jungle6%
Win
50.8%
▲0.9 vs Mid
LP a game
+2.40
±1.34
Games
1,147
a win +23.8 · a loss −20.2
Pick · Ban
0.15 · 0.70%
as Mid · any role

How we measure

Rumble Mid, patch 26.21: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 1,147 games).

Rune pages

Exact pages · 1 most played
SorceryPrimary
ResolveSecondary
Exact page · 17.1%
ShardsOffense Adaptive force 76%Flex Adaptive force 91%Defense Health scaling 50%Set taken in 40% of games
Every rune with its win rate35 runes · 5 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch74%48.8%45.5–52.2%
Nimbus Cloak72%48.4%45.0–51.8%
Absolute Focus46%49.0%44.7–53.2%
Deathfire Touch43%49.9%45.5–54.3%
Arcane Comet24%46.9%41.1–52.8%
Celerity16%51.3%44.2–58.4%
Transcendence12%47.6%39.5–55.7%
Axiom ArcanistFew games6.5%51.4%40.2–62.4%
Stormraider's SurgeFew games5.4%46.8%34.9–59.0%
Gathering StormFew games4.4%50.0%36.6–63.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating44%48.5%44.2–52.9%
Unflinching37%50.0%45.3–54.8%
Overgrowth13%52.3%44.4–60.1%
Second Wind12%54.4%46.0–62.6%
Shield BashFew games5.2%43.3%31.6–55.9%
RevitalizeFew games1.8%23.8%10.6–45.1%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter23%51.5%45.5–57.4%
Cheap Shot19%56.9%50.2–63.3%
Taste of Blood17%50.8%43.8–57.8%
Dark Harvest16%54.3%47.1–61.2%
Treasure Hunter12%56.4%47.9–64.5%
Sixth Sense11%54.3%45.7–62.6%
Grisly MementosFew games6.9%58.2%47.2–68.5%
ElectrocuteFew games4.1%57.5%43.3–70.5%
Deep WardFew games2.5%44.8%28.4–62.5%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph12%61.5%53.4–69.1%
Legend: HasteFew games8.4%59.4%49.4–68.7%
Coup de GraceFew games7.2%61.5%50.7–71.2%
Cut DownFew games6.5%61.3%50.0–71.5%
ConquerorFew games4.4%60.0%46.2–72.4%
Last StandFew games3.5%60.0%44.6–73.7%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Triple TonicFew games7.8%47.2%37.2–57.5%
Cosmic InsightFew games7.1%46.9%36.4–57.7%
Cash BackFew games3.3%50.0%34.8–65.1%
First StrikeFew games1.9%68.2%47.3–83.6%

Questions

What keystone do Rumble Mid players take on all servers?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 33% of 1,147 games in Diamond and above, patch 26.21, 47.6% win rate.

What other rune page do Rumble Mid players use?

Arcane Comet with Resolve: 13% of 1,147 games in Diamond and above, patch 26.21, 45.8% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 40% of 1,147 games in Diamond and above, patch 26.21, 48.5% win rate.