- Win
- 50.8%
- ▲0.9 vs Mid
- LP a game
- +2.40
- ±1.34
- Games
- 1,147
- a win +23.8 · a loss −20.2
- Pick · Ban
- 0.15 · 0.70%
- as Mid · any role
Rumble Mid, patch 26.21: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 1,147 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 76%Flex Adaptive force 91%Defense Health scaling 50%Set taken in 40% of games
Every rune with its win rate35 runes · 5 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 74% | 48.8% | 45.5–52.2% |
| Nimbus Cloak | 72% | 48.4% | 45.0–51.8% |
| Absolute Focus | 46% | 49.0% | 44.7–53.2% |
| Deathfire Touch | 43% | 49.9% | 45.5–54.3% |
| Arcane Comet | 24% | 46.9% | 41.1–52.8% |
| Celerity | 16% | 51.3% | 44.2–58.4% |
| Transcendence | 12% | 47.6% | 39.5–55.7% |
| Axiom ArcanistFew games | 6.5% | 51.4% | 40.2–62.4% |
| Stormraider's SurgeFew games | 5.4% | 46.8% | 34.9–59.0% |
| Gathering StormFew games | 4.4% | 50.0% | 36.6–63.4% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 44% | 48.5% | 44.2–52.9% |
| Unflinching | 37% | 50.0% | 45.3–54.8% |
| Overgrowth | 13% | 52.3% | 44.4–60.1% |
| Second Wind | 12% | 54.4% | 46.0–62.6% |
| Shield BashFew games | 5.2% | 43.3% | 31.6–55.9% |
| RevitalizeFew games | 1.8% | 23.8% | 10.6–45.1% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 23% | 51.5% | 45.5–57.4% |
| Cheap Shot | 19% | 56.9% | 50.2–63.3% |
| Taste of Blood | 17% | 50.8% | 43.8–57.8% |
| Dark Harvest | 16% | 54.3% | 47.1–61.2% |
| Treasure Hunter | 12% | 56.4% | 47.9–64.5% |
| Sixth Sense | 11% | 54.3% | 45.7–62.6% |
| Grisly MementosFew games | 6.9% | 58.2% | 47.2–68.5% |
| ElectrocuteFew games | 4.1% | 57.5% | 43.3–70.5% |
| Deep WardFew games | 2.5% | 44.8% | 28.4–62.5% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 12% | 61.5% | 53.4–69.1% |
| Legend: HasteFew games | 8.4% | 59.4% | 49.4–68.7% |
| Coup de GraceFew games | 7.2% | 61.5% | 50.7–71.2% |
| Cut DownFew games | 6.5% | 61.3% | 50.0–71.5% |
| ConquerorFew games | 4.4% | 60.0% | 46.2–72.4% |
| Last StandFew games | 3.5% | 60.0% | 44.6–73.7% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Triple TonicFew games | 7.8% | 47.2% | 37.2–57.5% |
| Cosmic InsightFew games | 7.1% | 46.9% | 36.4–57.7% |
| Cash BackFew games | 3.3% | 50.0% | 34.8–65.1% |
| First StrikeFew games | 1.9% | 68.2% | 47.3–83.6% |
Questions
What keystone do Rumble Mid players take on all servers?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 33% of 1,147 games in Diamond and above, patch 26.21, 47.6% win rate.
What other rune page do Rumble Mid players use?
Arcane Comet with Resolve: 13% of 1,147 games in Diamond and above, patch 26.21, 45.8% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 40% of 1,147 games in Diamond and above, patch 26.21, 48.5% win rate.






































