RumbleMid runes

Off-meta Mid

Top85%Jungle6%Mid6%
Win
49.0%
▼1.0 vs Mid
LP a game
+1.40
±3.46
Games
149
a win +21.5 · a loss −18.3
Pick · Ban
0.05 · 0.19%
as Mid · any role
Few games

How we measure

Low sample. 149 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 81%Flex Adaptive force 100%Defense Health scaling 74%Set taken in 61% of games
Every rune with its win rate11 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Nimbus Cloak74%40.9%32.2–50.2%
Scorch74%40.9%32.2–50.2%
Absolute Focus68%42.6%33.4–52.3%
Deathfire TouchFew games54%37.5%27.7–48.4%
Arcane CometFew games23%47.1%31.5–63.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating70%47.6%38.3–57.1%
UnflinchingFew games64%51.0%41.2–60.8%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games19%48.3%31.4–65.6%
Taste of BloodFew games17%42.3%25.5–61.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games17%84.0%65.4–93.6%
Legend: HasteFew games17%72.0%52.4–85.7%

Questions

What keystone do Rumble Mid players take on EUNE?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 45% of 149 games in all ranks, patch 26.20, 37.3% win rate.

What other rune page do Rumble Mid players use?

Arcane Comet with Resolve: 15% of 149 games in all ranks, patch 26.20, 59.1% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 61% of 149 games in all ranks, patch 26.20, 44.0% win rate.