RumbleMid runes

Off-meta Mid

Top90%Mid5%Jungle4%
Win
53.7%
▲3.7 vs Mid
LP a game
+3.20
±3.70
Games
121
a win +20.7 · a loss −17.1
Pick · Ban
0.05 · 0.17%
as Mid · any role
Few games

How we measure

Low sample. 121 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 96%Flex Adaptive force 100%Defense Health scaling 91%Set taken in 81% of games
Every rune with its win rate9 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch96%53.5%44.4–62.3%
Nimbus Cloak90%53.2%43.9–62.3%
Absolute FocusFew games82%52.5%42.8–62.1%
Deathfire TouchFew games60%60.3%48.8–70.7%
Arcane CometFew games37%44.4%30.9–58.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games59%52.1%40.7–63.3%
UnflinchingFew games57%52.2%40.6–63.5%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games32%53.9%38.6–68.4%
Taste of BloodFew games30%50.0%34.5–65.5%

Questions

What keystone do Rumble Mid players take on TR?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 48% of 121 games in all ranks, patch 26.20, 60.3% win rate.

What other rune page do Rumble Mid players use?

Arcane Comet with Domination: 22% of 121 games in all ranks, patch 26.20, 48.2% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 81% of 121 games in all ranks, patch 26.20, 55.1% win rate.