RumbleMid runes

Off-meta Mid

Top88%Jungle5%Mid4%
Win
67.3%
▲17.3 vs Mid
LP a game
—
Not enough games
Games
52
Pick · Ban
0.08 · 0.71%
as Mid · any role
Few games

How we measure

Low sample. 52 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 76%Set taken in 65% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games85%61.4%46.6–74.3%
Nimbus CloakFew games79%63.4%48.1–76.4%
Absolute FocusFew games75%64.1%48.4–77.3%
Deathfire TouchFew games58%60.0%42.3–75.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games63%57.6%40.8–72.8%
UnflinchingFew games42%50.0%30.7–69.3%

Questions

What keystone do Rumble Mid players take on JP?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 44% of 52 games in all ranks, patch 26.20, 52.2% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 65% of 52 games in all ranks, patch 26.20, 64.7% win rate.