- Win
- 67.3%
- ▲17.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 52
- Pick · Ban
- 0.08 · 0.71%
- as Mid · any role
Low sample. 52 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 76%Set taken in 65% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 85% | 61.4% | 46.6–74.3% |
| Nimbus CloakFew games | 79% | 63.4% | 48.1–76.4% |
| Absolute FocusFew games | 75% | 64.1% | 48.4–77.3% |
| Deathfire TouchFew games | 58% | 60.0% | 42.3–75.4% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 63% | 57.6% | 40.8–72.8% |
| UnflinchingFew games | 42% | 50.0% | 30.7–69.3% |
Questions
What keystone do Rumble Mid players take on JP?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 44% of 52 games in all ranks, patch 26.20, 52.2% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 65% of 52 games in all ranks, patch 26.20, 64.7% win rate.










