RumbleMid runes

Off-meta Mid

Top85%Mid8%Jungle5%
Win
44.4%
▼5.6 vs Mid
LP a game
—
Not enough games
Games
63
Pick · Ban
0.11 · 0.26%
as Mid · any role
Few games

How we measure

Low sample. 63 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 75%Flex Adaptive force 87%Defense Health scaling 87%Set taken in 62% of games
Every rune with its win rate7 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games81%41.2%28.7–54.8%
Nimbus CloakFew games75%42.6%29.5–56.7%
Absolute FocusFew games63%50.0%35.2–64.8%
Deathfire TouchFew games35%45.5%26.9–65.3%
Arcane CometFew games32%50.0%29.9–70.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games48%43.3%27.4–60.8%
UnflinchingFew games37%47.8%29.2–67.0%

Questions

What keystone do Rumble Mid players take on SG?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 33% of 63 games in all ranks, patch 26.20, 42.9% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 62% of 63 games in all ranks, patch 26.20, 48.7% win rate.