- Win
- 44.4%
- ▼5.6 vs Mid
- LP a game
- —
- Not enough games
- Games
- 63
- Pick · Ban
- 0.11 · 0.26%
- as Mid · any role
Low sample. 63 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 75%Flex Adaptive force 87%Defense Health scaling 87%Set taken in 62% of games
Every rune with its win rate7 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 81% | 41.2% | 28.7–54.8% |
| Nimbus CloakFew games | 75% | 42.6% | 29.5–56.7% |
| Absolute FocusFew games | 63% | 50.0% | 35.2–64.8% |
| Deathfire TouchFew games | 35% | 45.5% | 26.9–65.3% |
| Arcane CometFew games | 32% | 50.0% | 29.9–70.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 48% | 43.3% | 27.4–60.8% |
| UnflinchingFew games | 37% | 47.8% | 29.2–67.0% |
Questions
What keystone do Rumble Mid players take on SG?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 33% of 63 games in all ranks, patch 26.20, 42.9% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 62% of 63 games in all ranks, patch 26.20, 48.7% win rate.











