- Win
- 50.6%
- ▲0.6 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 79
- Pick · Ban
- 0.07 · 0.27%
- as Jungle · any role
Rumble Jungle on SG, last 7 days: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 79 games).
Low sample. 79 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 81%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 73% of games
Every rune with its win rate9 runes · 3 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus CloakFew games | 51% | 47.5% | 32.9–62.5% |
| ScorchFew games | 51% | 45.0% | 30.7–60.2% |
| Absolute FocusFew games | 48% | 50.0% | 34.8–65.1% |
| Deathfire TouchFew games | 41% | 43.8% | 28.2–60.7% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 35% | 53.6% | 35.8–70.5% |
| Cheap ShotFew games | 30% | 54.2% | 35.1–72.1% |
| Dark HarvestFew games | 28% | 54.6% | 34.7–73.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 37% | 48.3% | 31.4–65.6% |
| UnflinchingFew games | 33% | 50.0% | 32.1–67.9% |
Questions
What keystone do Rumble Jungle players take on SG?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 30% of 79 games in all ranks, last 7 days, 41.7% win rate.
What other rune page do Rumble Jungle players use?
Dark Harvest with Sorcery: 13% of 79 games in all ranks, last 7 days, 70.0% win rate.
Which stat shards do Rumble Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 73% of 79 games in all ranks, last 7 days, 48.3% win rate.













