- Win
- 48.5%
- ▼1.5 vs Jungle
- LP a game
- +1.20
- ±0.77
- Games
- 2,884
- a win +21.7 · a loss −18.1
- Pick · Ban
- 0.11 · 0.23%
- as Jungle · any role
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 55%Flex Adaptive force 97%Defense Health scaling 76%Set taken in 47% of games
Every rune with its win rate41 runes · 5 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap Shot | 48% | 49.8% | 47.1–52.4% |
| Ultimate Hunter | 45% | 49.6% | 46.9–52.3% |
| Dark Harvest | 35% | 48.4% | 45.3–51.5% |
| Grisly Mementos | 19% | 47.9% | 43.7–52.1% |
| Sixth Sense | 18% | 48.9% | 44.7–53.2% |
| Treasure Hunter | 12% | 50.0% | 44.7–55.4% |
| Taste of Blood | 8.0% | 52.4% | 46.0–58.7% |
| Electrocute | 3.5% | 51.0% | 41.4–60.5% |
| Deep WardFew games | 2.6% | 50.0% | 39.0–61.0% |
| Sudden ImpactFew games | 2.1% | 44.3% | 32.5–56.7% |
| Relentless HunterFew games | 1.7% | 52.0% | 38.5–65.2% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus Cloak | 37% | 46.9% | 44.0–49.9% |
| Absolute Focus | 32% | 47.6% | 44.3–50.8% |
| Scorch | 32% | 46.8% | 43.6–50.1% |
| Deathfire Touch | 24% | 45.6% | 41.9–49.3% |
| Transcendence | 14% | 44.2% | 39.4–49.0% |
| Axiom Arcanist | 13% | 47.4% | 42.4–52.4% |
| Arcane Comet | 9.4% | 52.2% | 46.3–58.1% |
| Gathering Storm | 8.5% | 42.4% | 36.4–48.7% |
| Waterwalking | 7.5% | 49.8% | 43.2–56.4% |
| Celerity | 5.4% | 45.5% | 37.9–53.3% |
| Stormraider's Surge | 3.6% | 37.5% | 28.8–47.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 26% | 49.7% | 46.1–53.3% |
| Triple Tonic | 20% | 49.2% | 45.1–53.3% |
| Cash Back | 18% | 49.4% | 45.2–53.7% |
| First Strike | 16% | 50.7% | 46.2–55.3% |
| Magical Footwear | 16% | 51.3% | 46.7–55.9% |
| Approach Velocity | 9.2% | 51.1% | 45.1–57.1% |
| Hextech FlashtraptionFew games | 1.1% | 59.4% | 42.3–74.5% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 21% | 49.9% | 45.9–53.9% |
| Coup de Grace | 17% | 47.0% | 42.6–51.4% |
| Legend: Haste | 16% | 47.1% | 42.5–51.7% |
| Cut Down | 8.2% | 47.5% | 41.2–53.8% |
| Conqueror | 7.9% | 50.2% | 43.8–56.6% |
| Legend: AlacrityFew games | 3.1% | 40.9% | 31.2–51.4% |
| Last StandFew games | 2.8% | 48.8% | 38.1–59.5% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 17% | 48.7% | 44.2–53.1% |
| Unflinching | 17% | 48.6% | 44.1–53.0% |
| OvergrowthFew games | 1.1% | 41.9% | 26.4–59.2% |
| ConditioningFew games | 0.9% | 51.9% | 34.0–69.3% |
| Shield BashFew games | 0.7% | 47.6% | 28.3–67.6% |
Questions
What keystone do Rumble Jungle players take on EUW?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 16% of 2,884 games in all ranks, patch 26.20, 49.0% win rate.
What other rune page do Rumble Jungle players use?
Dark Harvest with Sorcery: 13% of 2,884 games in all ranks, patch 26.20, 47.8% win rate.
Which stat shards do Rumble Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 47% of 2,884 games in all ranks, patch 26.20, 47.9% win rate.












































