SeraphineSupport runes

13th of 38 Supportup 5 places, was B since 26.20

Support90%Bot7%
Win
50.9%
▲1.0 vs Support
LP a game
+2.70
±0.13
Games
121.8k
a win +23.0 · a loss −19.0
Pick · Ban
6.5 · 5.1%
as Support · any role

How we measure

Seraphine Support, patch 26.21: Echoes of Helia, Rylai's Crystal Scepter, Moonstone Renewer; Summon Aery + Resolve; skill order Q > W > E (each the most played of 121,794 games).

Rune pages

Exact pages · 6 most played
SorceryPrimary
ResolveSecondary
Exact page · 44.4%
ShardsOffense Ability haste 89%Flex Adaptive force 93%Defense Health 89%Set taken in 79% of games
Every rune with its win rate48 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence96%51.0%50.7–51.3%
Manaflow Band95%50.9%50.6–51.2%
Summon Aery71%51.0%50.7–51.4%
Gathering Storm52%50.8%50.4–51.2%
Scorch44%50.9%50.5–51.4%
Arcane Comet25%50.6%50.0–51.1%
Axiom Arcanist2.0%49.1%47.1–51.1%
Nimbus Cloak1.7%52.4%50.3–54.5%
Celerity1.3%48.1%45.7–50.5%
Absolute Focus0.9%50.3%47.3–53.2%
Deathfire Touch0.8%48.5%45.3–51.7%
Waterwalking0.3%54.0%49.1–58.9%
Stormraider's SurgeFew games<0.1%55.2%37.6–71.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Revitalize57%51.1%50.7–51.4%
Font of Life52%51.1%50.7–51.5%
Bone Plating6.5%51.5%50.4–52.6%
Guardian2.2%53.5%51.6–55.4%
Shield Bash1.1%51.2%48.6–53.9%
Conditioning0.8%53.3%50.2–56.4%
Second Wind0.6%51.7%47.9–55.4%
Unflinching0.5%47.4%43.2–51.5%
Overgrowth0.2%48.2%42.4–54.1%
AftershockFew games<0.1%47.4%35.0–60.1%
DemolishFew games<0.1%34.3%20.8–50.8%
Grasp of the UndyingFew games<0.1%45.5%26.9–65.3%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight32%51.2%50.7–51.7%
Biscuit Delivery25%50.9%50.3–51.4%
Magical Footwear7.9%52.1%51.1–53.0%
Cash Back1.5%49.8%47.5–52.1%
Jack Of All Trades1.0%49.8%47.0–52.5%
Triple Tonic0.8%51.1%47.9–54.3%
Glacial Augment0.3%49.3%44.4–54.1%
Approach Velocity0.3%49.5%44.5–54.5%
First Strike0.2%52.8%45.5–60.0%
Time Warp Tonic0.1%58.5%50.2–66.2%
Hextech FlashtraptionFew games<0.1%44.1%32.2–56.7%
Unsealed SpellbookFew games<0.1%56.3%42.3–69.3%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind3.7%50.0%48.6–51.5%
Legend: Haste2.7%49.1%47.4–50.8%
Cut Down2.0%48.3%46.3–50.3%
Coup de Grace1.4%48.9%46.5–51.3%
Triumph0.2%46.3%40.5–52.3%
Legend: AlacrityFew games<0.1%44.4%34.6–54.7%
Last StandFew games<0.1%50.0%39.2–60.8%
Lethal TempoFew games<0.1%38.6%25.7–53.4%
Legend: BloodlineFew games<0.1%49.0%35.9–62.3%
ConquerorFew games<0.1%42.5%28.5–57.8%
Press the AttackFew games<0.1%50.0%33.2–66.9%

Questions

What keystone do Seraphine Support players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 53% of 121,794 games in Emerald and above, patch 26.21, 51.0% win rate.

What other rune page do Seraphine Support players use?

Arcane Comet with Inspiration: 17% of 121,794 games in Emerald and above, patch 26.21, 50.8% win rate.

Which stat shards do Seraphine Support players pick?

Ability haste, Adaptive force, Health: 79% of 121,794 games in Emerald and above, patch 26.21, 50.9% win rate.