Aurelion SolSupport runes

Off-meta Support

Mid73%Bot13%Jungle6%Top4%Support3%
Win
50.0%
▼0.0 vs Support
LP a game
—
Not enough games
Games
90
Pick · Ban
0.10 · 0.93%
as Support · any role
Few games

How we measure

Low sample. 90 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 93%Defense Health scaling 85%Set taken in 77% of games
Every rune with its win rate9 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games83%49.3%38.3–60.4%
Absolute FocusFew games70%52.4%40.3–64.2%
ScorchFew games67%50.0%37.7–62.3%
Deathfire TouchFew games58%50.0%36.9–63.1%
Gathering StormFew games22%50.0%29.9–70.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games48%51.2%36.8–65.4%
OvergrowthFew games48%51.2%36.8–65.4%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Cut DownFew games28%52.0%33.5–70.0%
Presence of MindFew games26%52.2%33.0–70.8%

Questions

What keystone do Aurelion Sol Support players take on SG?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 29% of 90 games in all ranks, patch 26.20, 53.9% win rate.

What other rune page do Aurelion Sol Support players use?

Arcane Comet with Resolve: 17% of 90 games in all ranks, patch 26.20, 46.7% win rate.

Which stat shards do Aurelion Sol Support players pick?

Adaptive force, Adaptive force, Health scaling: 77% of 90 games in all ranks, patch 26.20, 52.2% win rate.