- Win
- 38.6%
- ▼11.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 57
- Pick · Ban
- 0.03 · 18.0%
- as Mid · any role
Blitzcrank Mid on SG, patch 26.21: Electrocute + Sorcery; skill order Q > E > W (each the most played of 57 games).
Low sample. 57 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 51%Flex Adaptive force 81%Defense Health scaling 84%Set taken in 33% of games
Every rune with its win rate3 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap ShotFew games | 82% | 40.4% | 27.6–54.7% |
| Ultimate HunterFew games | 63% | 41.7% | 27.1–57.8% |
| Grisly MementosFew games | 44% | 52.0% | 33.5–70.0% |
Questions
What keystone do Blitzcrank Mid players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 19% of 57 games in all ranks, patch 26.21, 27.3% win rate.
What other rune page do Blitzcrank Mid players use?
Dark Harvest with Sorcery: 19% of 57 games in all ranks, patch 26.21, 36.4% win rate.
Which stat shards do Blitzcrank Mid players pick?
Adaptive force, Adaptive force, Health scaling: 33% of 57 games in all ranks, patch 26.21, 42.1% win rate.







