FizzBot runes

Off-meta Bot

Mid88%Jungle8%Bot1%
Win
48.2%
▼1.8 vs Bot
LP a game
—
Not enough games
Games
56
Pick · Ban
0.03 · 6.7%
as Bot · any role
Few games

How we measure

Fizz Bot on SG, patch 26.21: Electrocute + Precision; skill order E > W > Q (each the most played of 56 games).

Low sample. 56 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 71%Flex Adaptive force 100%Defense Health scaling 71%Set taken in 63% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games98%49.1%36.4–61.9%
ElectrocuteFew games88%46.9%33.7–60.6%
Treasure HunterFew games88%44.9%31.9–58.7%
Grisly MementosFew games84%51.1%37.2–64.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games70%51.3%36.2–66.1%
Coup de GraceFew games41%47.8%29.2–67.0%

Questions

What keystone do Fizz Bot players take on SG?

Electrocute, with Precision as the secondary tree, is the most played page: 63% of 56 games in all ranks, patch 26.21, 45.7% win rate.

Which stat shards do Fizz Bot players pick?

Adaptive force, Adaptive force, Health scaling: 63% of 56 games in all ranks, patch 26.21, 45.7% win rate.