- Win
- 59.2%
- ▲9.2 vs Mid
- LP a game
- —
- Not enough games
- Games
- 49
- Pick · Ban
- 0.05 · 0.39%
- as Mid · any role
Rakan Mid on SG, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 49 games).
Low sample. 49 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 50%Flex Adaptive force 100%Defense Health scaling 84%Set taken in 39% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 84% | 61.0% | 45.7–74.3% |
| Ultimate HunterFew games | 80% | 64.1% | 48.4–77.3% |
| Sudden ImpactFew games | 71% | 68.6% | 52.0–81.5% |
| Sixth SenseFew games | 51% | 48.0% | 30.0–66.5% |
Questions
What keystone do Rakan Mid players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 59% of 49 games in all ranks, patch 26.20, 58.6% win rate.
Which stat shards do Rakan Mid players pick?
Attack speed, Adaptive force, Health scaling: 39% of 49 games in all ranks, patch 26.20, 73.7% win rate.








