RakanMid runes

Off-meta Mid

Support98%Mid2%
Win
59.2%
▲9.2 vs Mid
LP a game
—
Not enough games
Games
49
Pick · Ban
0.05 · 0.39%
as Mid · any role
Few games

How we measure

Rakan Mid on SG, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 49 games).

Low sample. 49 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 50%Flex Adaptive force 100%Defense Health scaling 84%Set taken in 39% of games
Every rune with its win rate4 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games84%61.0%45.7–74.3%
Ultimate HunterFew games80%64.1%48.4–77.3%
Sudden ImpactFew games71%68.6%52.0–81.5%
Sixth SenseFew games51%48.0%30.0–66.5%

Questions

What keystone do Rakan Mid players take on SG?

Electrocute, with Sorcery as the secondary tree, is the most played page: 59% of 49 games in all ranks, patch 26.20, 58.6% win rate.

Which stat shards do Rakan Mid players pick?

Attack speed, Adaptive force, Health scaling: 39% of 49 games in all ranks, patch 26.20, 73.7% win rate.