RammusSupport runes

Off-meta Support

Jungle95%Support2%
Win
47.1%
▼2.9 vs Support
LP a game
—
Not enough games
Games
51
Pick · Ban
0.06 · 6.5%
as Support · any role
Few games

How we measure

Low sample. 51 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 80% of games
Every rune with its win rate7 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
AftershockFew games88%48.9%35.0–63.0%
ConditioningFew games86%45.5%31.7–59.9%
Font of LifeFew games84%48.8%34.6–63.2%
UnflinchingFew games82%45.2%31.2–60.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
CelerityFew games53%48.2%30.7–66.0%
WaterwalkingFew games41%52.4%32.4–71.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games43%50.0%30.7–69.3%

Questions

What keystone do Rammus Support players take on SG?

Aftershock, with Sorcery as the secondary tree, is the most played page: 47% of 51 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Rammus Support players pick?

Attack speed, Health scaling, Health scaling: 80% of 51 games in all ranks, patch 26.20, 43.9% win rate.