- Win
- 47.1%
- ▼2.9 vs Support
- LP a game
- —
- Not enough games
- Games
- 51
- Pick · Ban
- 0.06 · 6.5%
- as Support · any role
Low sample. 51 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 80% of games
Every rune with its win rate7 runes · 3 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| AftershockFew games | 88% | 48.9% | 35.0–63.0% |
| ConditioningFew games | 86% | 45.5% | 31.7–59.9% |
| Font of LifeFew games | 84% | 48.8% | 34.6–63.2% |
| UnflinchingFew games | 82% | 45.2% | 31.2–60.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| CelerityFew games | 53% | 48.2% | 30.7–66.0% |
| WaterwalkingFew games | 41% | 52.4% | 32.4–71.7% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 43% | 50.0% | 30.7–69.3% |
Questions
What keystone do Rammus Support players take on SG?
Aftershock, with Sorcery as the secondary tree, is the most played page: 47% of 51 games in all ranks, patch 26.20, 50.0% win rate.
Which stat shards do Rammus Support players pick?
Attack speed, Health scaling, Health scaling: 80% of 51 games in all ranks, patch 26.20, 43.9% win rate.











