- Win
- 52.2%
- ▲2.2 vs Jungle
- LP a game
- +3.50
- ±2.64
- Games
- 251
- a win +22.1 · a loss −17.8
- Pick · Ban
- 0.31 · 1.8%
- as Jungle · any role
Low sample. 251 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Sp
Hp
Hp
24% · 57.4% won
Spells
Fl
Sm
Sm
95% · 52.5% won
Skills
››starts E Q W
58% · 56.2% won
Items 20.5% of games with a core
- Trinity Force
- Sundered Sky
- Death's Dance
4th
- Eh
87.5% won25% pick - Dd
76.9% won21% pick
70.4% won (51.5–84.2) · 27 games
BootsPlated Steelcaps53% · 55.2% won
Skill path 60% of games · 56.6% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 1 | 8 | 10 | 12 | 13 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Trinity Force › Sundered Sky › Death's Dance20%70.4%52% to 84%
Skills
- ››starts E Q W58%56.2%146
- ››starts Q E WFew games20%48.0%50
Starting items
Scorchclaw Pup + Health Potion24% · 57.4% won · 61 gamesFew games
- Scorchclaw Pup Few games22%46.4% won
- Gustwalker Hatchling Few games18%47.7% won
Boots
Plated Steelcaps53% · 55.2% won · 134 games
- Mercury's Treads Few games27%52.2% won
- No boots Few games10%30.8% won
Summoner spells
Flash + Smite95% · 52.5% won · 238 games
Every option as a table16 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Trinity Force › Sundered Sky › Death's DanceFew games | 20% | 70.4% | 51.5%–84.2% | 27 |
| Boots | ||||
| Plated Steelcaps | 53% | 55.2% | 46.8%–63.4% | 134 |
| Mercury's TreadsFew games | 27% | 52.2% | 40.6%–63.5% | 69 |
| No bootsFew games | 10% | 30.8% | 16.5%–50.0% | 26 |
| Starting items | ||||
| Scorchclaw Pup + Health PotionFew games | 24% | 57.4% | 44.9%–69.0% | 61 |
| Scorchclaw PupFew games | 22% | 46.4% | 34.0%–59.3% | 56 |
| Gustwalker HatchlingFew games | 18% | 47.7% | 33.8%–62.1% | 44 |
| Gustwalker Hatchling + Health PotionFew games | 15% | 40.5% | 26.4%–56.5% | 37 |
| Summoner spells | ||||
| Flash + Smite | 95% | 52.5% | 46.2%–58.8% | 238 |
| Skill order | ||||
| Max Q E W · starts E Q W | 58% | 56.2% | 48.1%–64.0% | 146 |
| Max Q E W · starts Q E WFew games | 20% | 48.0% | 34.8%–61.5% | 50 |
| First 11 skill points | ||||
| E Q W Q Q R Q E Q E R | 60% | 56.6% | 48.2%–64.6% | 136 |
| Q E W Q Q R Q E Q E RFew games | 18% | 55.0% | 39.8%–69.3% | 40 |
| Finished items | ||||
| StridebreakerFew games | 27% | 52.2% | 40.6%–63.5% | 69 |
| Endless HungerFew games | 18% | 79.6% | 65.5%–88.9% | 44 |
| Maw of MalmortiusFew games | 8.4% | 66.7% | 45.4%–82.8% | 21 |
Questions
What do Zaahen Jungle players build first on SG?
The most played core is Trinity Force, then Sundered Sky, then Death's Dance: 11% of 251 games in all ranks, patch 26.20, 70.4% win rate.
What skill order do Zaahen Jungle players use?
Most often they max Q, E, W and start E, Q, W: 58% of 251 games in all ranks, patch 26.20, 56.2% win rate.
Which summoner spells do Zaahen Jungle players take?
Flash and Smite, in 95% of 251 games in all ranks, patch 26.20, 52.5% win rate.



























