AlistarMid runes

Off-meta Mid

Support98%Mid1%
Win
37.5%
▼12.5 vs Mid
LP a game
—
Not enough games
Games
80
Pick · Ban
0.02 · 1.0%
as Mid · any role
Few games

How we measure

Alistar Mid on TR, patch 26.20: Electrocute + Sorcery (each the most played of 80 games).

Low sample. 80 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 53%Flex Adaptive force 72%Defense Health scaling 57%
Every rune with its win rate8 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games41%42.4%27.2–59.2%
TranscendenceFew games38%50.0%33.2–66.9%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games65%36.5%24.8–50.1%
ElectrocuteFew games61%44.9%31.9–58.7%
Sixth SenseFew games40%40.6%25.5–57.7%
Treasure HunterFew games33%34.6%19.4–53.8%
Relentless HunterFew games29%52.2%33.0–70.8%
Grisly MementosFew games25%50.0%29.9–70.1%

Questions

What keystone do Alistar Mid players take on TR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 51% of 80 games in all ranks, patch 26.20, 46.3% win rate.

Which stat shards do Alistar Mid players pick?

Adaptive force, Adaptive force, Health: 24% of 80 games in all ranks, patch 26.20, 42.1% win rate.