- Win
- 37.5%
- ▼12.5 vs Mid
- LP a game
- —
- Not enough games
- Games
- 80
- Pick · Ban
- 0.02 · 1.0%
- as Mid · any role
Alistar Mid on TR, patch 26.20: Electrocute + Sorcery (each the most played of 80 games).
Low sample. 80 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 53%Flex Adaptive force 72%Defense Health scaling 57%
Every rune with its win rate8 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 41% | 42.4% | 27.2–59.2% |
| TranscendenceFew games | 38% | 50.0% | 33.2–66.9% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 65% | 36.5% | 24.8–50.1% |
| ElectrocuteFew games | 61% | 44.9% | 31.9–58.7% |
| Sixth SenseFew games | 40% | 40.6% | 25.5–57.7% |
| Treasure HunterFew games | 33% | 34.6% | 19.4–53.8% |
| Relentless HunterFew games | 29% | 52.2% | 33.0–70.8% |
| Grisly MementosFew games | 25% | 50.0% | 29.9–70.1% |
Questions
What keystone do Alistar Mid players take on TR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 51% of 80 games in all ranks, patch 26.20, 46.3% win rate.
Which stat shards do Alistar Mid players pick?
Adaptive force, Adaptive force, Health: 24% of 80 games in all ranks, patch 26.20, 42.1% win rate.












