AzirSupport runes

Off-meta Support

Mid89%Top6%Support2%
Win
30.8%
▼19.2 vs Support
LP a game
—
Not enough games
Games
65
Pick · Ban
0.02 · 0.37%
as Support · any role
Few games

How we measure

Azir Support on TR, patch 26.20: Lethal Tempo + Sorcery (each the most played of 65 games).

Low sample. 65 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 92%Set taken in 85% of games
Every rune with its win rate8 runes · 3 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games86%30.4%19.9–43.3%
Cut DownFew games85%30.9%20.3–44.0%
Presence of MindFew games82%30.2%19.5–43.5%
Lethal TempoFew games57%35.1%21.8–51.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games42%25.9%13.2–44.7%
OvergrowthFew games42%25.9%13.2–44.7%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games45%31.0%17.3–49.2%
Gathering StormFew games38%40.0%23.4–59.3%

Questions

What keystone do Azir Support players take on TR?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 38% of 65 games in all ranks, patch 26.20, 40.0% win rate.

What other rune page do Azir Support players use?

Press the Attack with Resolve: 22% of 65 games in all ranks, patch 26.20, 28.6% win rate.

Which stat shards do Azir Support players pick?

Attack speed, Adaptive force, Health scaling: 85% of 65 games in all ranks, patch 26.20, 29.1% win rate.