- Win
- 32.8%
- ▼17.2 vs Support
- LP a game
- —
- Not enough games
- Games
- 61
- Pick · Ban
- 0.01 · 0.39%
- as Support · any role
Low sample. 61 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 66% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of MindFew games | 75% | 30.4% | 19.1–44.8% |
| Legend: AlacrityFew games | 75% | 32.6% | 20.9–47.0% |
| Cut DownFew games | 59% | 33.3% | 20.2–49.7% |
| Lethal TempoFew games | 38% | 26.1% | 12.6–46.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 54% | 30.3% | 17.4–47.3% |
| Gathering StormFew games | 33% | 35.0% | 18.1–56.7% |
Questions
What keystone do Azir Support players take on NA?
Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 26% of 61 games in all ranks, patch 26.20, 25.0% win rate.
What other rune page do Azir Support players use?
Press the Attack with Resolve: 16% of 61 games in all ranks, patch 26.20, 30.0% win rate.
Which stat shards do Azir Support players pick?
Attack speed, Adaptive force, Health scaling: 66% of 61 games in all ranks, patch 26.20, 30.0% win rate.










