GnarMid runes

Off-meta Mid

Top98%Mid1%
Win
41.3%
▼8.7 vs Mid
LP a game
—
Not enough games
Games
75
Pick · Ban
0.02 · 1.0%
as Mid · any role
Few games

How we measure

Gnar Mid on TR, patch 26.20: Fleet Footwork + Resolve (each the most played of 75 games).

Low sample. 75 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 91% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games97%41.1%30.5–52.6%
Legend: AlacrityFew games97%42.5%31.8–53.9%
Last StandFew games88%43.9%32.6–55.9%
Fleet FootworkFew games48%38.9%24.8–55.1%
Lethal TempoFew games41%45.2%29.2–62.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games95%43.7%32.8–55.2%
OvergrowthFew games95%42.3%31.5–53.9%

Questions

What keystone do Gnar Mid players take on TR?

Fleet Footwork, with Resolve as the secondary tree, is the most played page: 48% of 75 games in all ranks, patch 26.20, 38.9% win rate.

What other rune page do Gnar Mid players use?

Lethal Tempo with Resolve: 41% of 75 games in all ranks, patch 26.20, 45.2% win rate.

Which stat shards do Gnar Mid players pick?

Attack speed, Adaptive force, Health scaling: 91% of 75 games in all ranks, patch 26.20, 41.2% win rate.