JinxSupport runes

Off-meta Support

Bot99%Support<1%
Win
35.5%
▼14.5 vs Support
LP a game
—
Not enough games
Games
76
Pick · Ban
0.02 · 5.6%
as Support · any role
Few games

How we measure

Jinx Support on TR, patch 26.20: Lethal Tempo + Sorcery (each the most played of 76 games).

Low sample. 76 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 70%Set taken in 63% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Lethal TempoFew games84%34.4%23.9–46.6%
Legend: BloodlineFew games83%31.8%21.6–44.0%
Presence of MindFew games80%31.2%20.9–43.6%
Coup de GraceFew games55%38.1%25.0–53.2%
Cut DownFew games37%32.1%17.9–50.7%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games66%36.0%24.1–49.9%
Absolute FocusFew games58%34.1%21.9–48.9%

Questions

What keystone do Jinx Support players take on TR?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 58% of 76 games in all ranks, patch 26.20, 38.6% win rate.

Which stat shards do Jinx Support players pick?

Attack speed, Adaptive force, Health scaling: 63% of 76 games in all ranks, patch 26.20, 33.3% win rate.