JinxMid runes

Off-meta Mid

Bot99%Mid<1%
Win
47.2%
▼2.9 vs Mid
LP a game
+0.60
±3.56
Games
123
a win +20.1 · a loss −17.6
Pick · Ban
0.03 · 5.6%
as Mid · any role
Few games

How we measure

Jinx Mid on TR, patch 26.20: Lethal Tempo + Sorcery (each the most played of 123 games).

Low sample. 123 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 95%Defense Health scaling 66%Set taken in 58% of games
Every rune with its win rate8 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind82%47.5%38.1–57.2%
Legend: BloodlineFew games80%50.0%40.3–59.7%
Lethal TempoFew games78%51.0%41.2–60.8%
Coup de GraceFew games74%45.1%35.2–55.3%
Cut DownFew games23%53.6%35.8–70.5%
Legend: AlacrityFew games17%33.3%17.2–54.6%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games62%48.7%37.8–59.7%
Absolute FocusFew games53%46.2%34.6–58.2%

Questions

What keystone do Jinx Mid players take on TR?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 52% of 123 games in all ranks, patch 26.20, 54.7% win rate.

What other rune page do Jinx Mid players use?

Fleet Footwork with Sorcery: 9% of 123 games in all ranks, patch 26.20, 18.2% win rate.

Which stat shards do Jinx Mid players pick?

Attack speed, Adaptive force, Health scaling: 58% of 123 games in all ranks, patch 26.20, 42.3% win rate.