NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
61.9%
▲11.9 vs Mid
LP a game
—
Not enough games
Games
21
Pick · Ban
0.01 · 0.44%
as Mid · any role
Few games

How we measure

Nami Mid on TR, patch 26.20: Electrocute + Sorcery (each the most played of 21 games).

Low sample. 21 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 90% of games
Every rune with its win rate1 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games95%60.0%38.7–78.1%

Questions

What keystone do Nami Mid players take on TR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 48% of 21 games in all ranks, patch 26.20, 60.0% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 90% of 21 games in all ranks, patch 26.20, 63.2% win rate.